﻿/****************************************************
	文件：GlobalData.cs
	作者：林文豪
	日期：2021/05/05 14:00:00
	功能：1、存储类、枚举、事件
*****************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyGame.Global {
    public enum EnemyType {
        Enemy1,
        Enemy2,
        Enemy3,
    }

    public enum GoapGoalType {
        Chase,
        Patrol,
    }
    
    public enum GoapActionType {
        Goto,
        FindOpponent,
    }
    
    public enum GoapConditionType {
        IsPatrolling,
        ChasingOpponent,
        FindOpponent,
        FindPatrol,
        ReadyMove,
        IsMoving
    }
}
